Frogger
Category: Source game
Downloads
1.2k+
Support
6 Months
General Description
This is a “Frogger” style game tutorial — you control a character (e.g., a frog or similar) to cross roads, rivers, obstacles to reach the goal.
Objective: The player tries to move to the goal, avoiding cars, water, or obstacles, scoring points each time they reach the goal, and restarting to set a record.
The project uses the Unity engine, scripts, prefabs, scenes, and tutorials to learn how to build a Frogger game from A to Z.
🛠 Key Features
Here are the features this tutorial typically includes — based on the source code and project structure:
Character Controller
The player character is controlled (e.g., arrow keys or WASD) to move along a grid or move smoothly.
Animation when moving, when reaching the goal, when dying/collision.
Obstacles and Environment
A stream of cars running across the road at different speeds.
River or water with floating logs, requiring players to jump on the logs to move.
Level boundaries, finish lines.
Score and game system
Each time the character reaches the finish line, points will be added.
There may be additional points: remaining time, low number of deaths, completion speed.
The game has increasing levels or challenges.
“Lives” or “Death” system
When the character collides with a car or falls into water → loses a life or dies and plays again.
When all lives are lost or dies → the game ends.
UI – Player interface
Displays current score, remaining lives, level.
Introduction screen, game over screen, “reaching the finish line” screen.
Sound and effects
Sound when moving, when dying, when reaching the finish line.
Visual effects (particles) when successful or failing.
Cash / Coin / Reward System (if the tutorial is extended)
Each time you complete a turn, you can get “coins” or “game currency” which can be used to unlock new characters, skins or levels.
In the tutorial, there may be “collectibles” scattered along the way (e.g. coins) to collect more points/coins.
Reset or main menu
Main menu: start, tutorial, select level.
Settings: sound on/off, graphics quality.
Choose character/skin if available.
📲 Install on device
You can run and test this game on your computer and can export to other devices (mobile, desktop) — here are the steps:
A. Prepare Unity environment
Download the Unity Editor version compatible with the project (see the ProjectSettings/ProjectVersion.txt file in the repo to see the Unity version used).
Clone or download source code from GitHub:
git clone https://github.com/zigurous/unity-frogger-tutorial.git
Open Unity → select “Open Project” → point to the project folder.
Wait for Unity to import assets & build the project.
B. Run on computer (PC)
In Unity: File → Build Settings → select “PC, Mac & Linux Standalone”.
Click “Build and Run” → select output folder → Unity will build the game and run.
C. Export to mobile device (iOS/Android)
In Build Settings: select “Android” or “iOS”.
Install SDKs (Android: Android SDK/NDK, JDK; iOS: Xcode).
Set Player Settings: app name, icon, resolution, orientation.
Build and export APK file (Android) or IPA (iOS).
Install on device to try.
D. Setup and Testing
After build: check movement, obstacles, UI and score.
If there is a coin/cash system, check that the save data (PlayerPrefs or SQLite) works when exiting and re-entering.
🔍 Some notes / extensions
If you want to add cash/coin feature: integrate a storage system (PlayerPrefs, SQLite or backend).
If you want to monetize: add ads (Unity Ads), in-app purchases (IAP) to exchange coins or open skins.
Optimize for mobile: check smoothness, touch instead of keys, support multiple resolutions.
Optimize UX: tutorial, leaderboard, etc.
Strategic Complement