Dragon Ball Offline
Category: Source game
Downloads
1.2k+
Support
6 Months
🎮 Features / Gameplay that can be seen
Based on the description and project name, features may include:
2D combat game with the theme of “Dragon Ball” — characters can fight, use skills, combat in a certain mode.
Move, jump, attack (melee or move) — because it is a combat game, it has this ability.
Character system / character selection or transformation if it has the theme of “Dragon Ball”.
UI displays health bar (HP), skill energy, score or kill number.
2D environment: background, platform, arena.
There may be opponent system (AI) or small PvE/PvP.
Character animations, skill effects (hammer, energy beam).
Can save points or save state.
🛠 Technology used
Engine: Unity (2D) — use Unity 2D to build gameplay.
Language: C# with Unity scripts.
Assets: Sprite, 2D animation, UI Unity.
Can use Unity Physics 2D, colliders, rigidbody 2D for collision.
Can use Unity Animator or Animation Controllers for character movement.
Because it is a 2D combat game; can use Audio clips, Particles for effects.
Backend unknown (if network) – may not have multiplayer if just a simple tutorial.
💻 How to install on computer for use / development
Check the settings:
Build Settings → Platform (PC/Android/iOS) select appropriate.
Player Settings → set game name, company, icon.
Test run in Editor: press “Play” to test gameplay.
If you want to build on your device:
Android: Build → create APK; need Android SDK/JDK.
PC: Build → create Executable.
In development: open C# scripts to edit characters, add skills, adjust UI.
📱 Device requirements
For players
Computer running Unity Build / or Android device if the game is built on mobile.
If PC: Windows/macOS with Unity Build, reasonable configuration (dual-core CPU, 4-8GB RAM).
If Android: Android version supports 2D games, commonly Android 7.0+; device has a large enough screen, smooth touch.
Performance testing: since 2D combat doesn't require a GPU as powerful as 3D - a regular device is OK.
For dev
Development computer: at least 8GB RAM (or 16GB if you open many tabs, large assets).
Compatible Unity Editor version (check in README or ProjectVersion.txt file in repo).
If building Android: need Android SDK/NDK, JDK.
If building iOS: need macOS + Xcode.
Knowledge: C#, Unity 2D, Animation, UI, Physics, Collider.
Strategic Complement